As mentioned you can customize him in the menu, using MS Paint-style tools to fancy him up as you please, which I suppose could also be done tastefully. But as soon as I learned that he feels no fall damage and will always eventually pick himself up off the ground, I laughed along as he clumsily waddled along like Gumby with a full diaper. ![]() In the early levels I winced when he tumbled off cliffs and when physics contorted his pool noodle-like limbs in unnatural ways. His animations are driven by inverse kinematics, meaning they’re dynamic and react to interactions with the world around you, and that they’re hilarious. ![]() ![]() The biggest part of that charm is our doughy, completely untextured (by default) protagonist.
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